Mystery Labs

Art Direction • UI Art • 3D Modeling • Animation

Mystery Labs was a task assignment completed for an interview: a spinoff on the classic Hidden Temple event format, familiar from Royal Match. The concept swaps the temple for long lost lab gates, giving the experience a sci-fi twist. I built the environment in 3D, moody and mysteriously lit, then painted over it for final touches.

Mystery Labs gate screen and reward screen, surrounded by gem artwork

I modeled and rendered the gems and chests in 3D, then animated them with motion I wanted to feel snappy, quick, and elastic.

I aimed for a vibrant UI feel with graphic elements, set against the gate's moody, sci-fi environment.

Gem Frenzy gameplay screen, gate environment art, empty board, gem set and hammer power-up