Mystery Labs
Art Direction • UI Art • 3D Modeling • Animation
Mystery Labs was a task assignment completed for an interview: a spinoff on the classic Hidden Temple event format, familiar from Royal Match. The concept swaps the temple for long lost lab gates, giving the experience a sci-fi twist. I built the environment in 3D, moody and mysteriously lit, then painted over it for final touches.
Animation
I modeled and rendered the gems and chests in 3D, then animated them with motion I wanted to feel snappy, quick, and elastic.
Gameplay Grid & Environment
I aimed for a vibrant UI feel with graphic elements, set against the gate's moody, sci-fi environment.