Alpha Punch
Art Direction • Concept Art • UI Art • 3D Modeling • Animation
Alpha Punch is a beat-'em-up word game: find the goal word before the letters slip away. Letters continuously slide down into a row of slots, and punching out the wrong ones clears space to slide the right ones into place. It's an independent passion project, and we're still exploring the design.
Two modes, Endless and Daily, each play out in their own environment. I wanted the whole game to lean into a retro, mechanical feel (chasing the nostalgia of old computers and clacking keyboards), paired with a stylized, graphic UI.
Character Exploration
ADELL, the game's perpetually annoyed antagonist, is the one hurling letters your way. I took him from early sketches through the final 3D model and a set of expressions.
Additional Screens & Icons
Supporting UI (win and fail states, the leaderboard, button and key components) along with a set of ADELL stickers rounds out the game's stylized, graphic interface.
Animations
Motion work across the two gameplay loops, UI icons, and button states, tuned to match the game's mechanical, retro character.