Alpha Punch

Art Direction • Concept Art • UI Art • 3D Modeling • Animation

Alpha Punch is a beat-'em-up word game: find the goal word before the letters slip away. Letters continuously slide down into a row of slots, and punching out the wrong ones clears space to slide the right ones into place. It's an independent passion project, and we're still exploring the design.

Two modes, Endless and Daily, each play out in their own environment. I wanted the whole game to lean into a retro, mechanical feel (chasing the nostalgia of old computers and clacking keyboards), paired with a stylized, graphic UI.

Daily Punch home screen Daily Punch gameplay Endless Conveyor home screen Endless Conveyor gameplay

ADELL, the game's perpetually annoyed antagonist, is the one hurling letters your way. I took him from early sketches through the final 3D model and a set of expressions.

ADELL character sketches and 3D model renders
Datalogs achievement icon Daily Cores achievement icon Leaderboards achievement icon Day streak achievement icon

Supporting UI (win and fail states, the leaderboard, button and key components) along with a set of ADELL stickers rounds out the game's stylized, graphic interface.

Level failed screen Level success screen Best punchers leaderboard screen Button and key component collection
ADELL confused sticker ADELL annoyed sticker ADELL in love sticker

Motion work across the two gameplay loops, UI icons, and button states, tuned to match the game's mechanical, retro character.