To further enhance the immersion, the background behind the glass would be a composite of the actual level that would be played. To add depth, the elements were split in to 3 which would move with parallax as the player scrolls.
UZF Scrolling Test
I collaborated with the programmers and the shader programmer to create the first prototype for the scrolling screen. (Note: The parallax was still WIP)
Pre Fight
Pre Fight - Iterations
Main Menu
Character Upgrades
Store
Result Screen
Ultimate Zombie Fighting
I was responsible for the art direction and Interface design of the UI for this game. The character art was outsourced.