Ultimate Zombie Fighting

Main Menu

To further enhance the immersion, the background behind the glass would be a composite of the actual level that would be played. To add depth, the elements were split in to 3   which would move with parallax as the player scrolls.

Main Menu

To further enhance the immersion, the background behind the glass would be a composite of the actual level that would be played. To add depth, the elements were split in to 3 which would move with parallax as the player scrolls.

UZF Scrolling Test

I collaborated with the programmers and the shader programmer to create the first prototype for the scrolling screen. (Note: The parallax was still WIP)

Pre Fight

Pre Fight

Pre Fight - Iterations

Pre Fight - Iterations

Main Menu

Main Menu

Character Upgrades

Character Upgrades

Store

Store

Result Screen

Result Screen

Ultimate Zombie Fighting

I was responsible for the art direction and Interface design of the UI for this game. The character art was outsourced.